Architectural Desktop 3 - Presentation
Guide
CONTENTS - INDEX
INTRODUCTION - OVERVIEW
Site Map
Basic Interface Concepts
Pull-down Menu
Layout
ADT Right-click
pop-up Menu Layout
Toolbar Access
Architectural
Desktop's Display Representations
Options and AEC settings
System Display
Properties
Options
dialogue box
Render
Preferences
Getting
Started
Choosing an ADT Template
PART 1 - VIEW
View - Access
View
toolbar
View
pull-down menu
Named
Views
View dialogue box
View dialogue box - Orthographic & Isometric Views
Orthographic & Isometric Views
Viewpoints
Viewpoint Presets...
Viewpoint
Plan View
Customizing and Tricks
General Tips
PART 2 - SHADE
Shade -
Access
Shade
toolbar
Shade
pull-down menu
Shademodes
2D Wireframe and
3D Wireframe
Hide & Hidden
Flat and Flat with Edges On
Gouraud and Gouraud
with Edges On
Shade command
Shademodes + Rendering
Shademode and
3D Graphics Display
Shading with Lights
Shading with Materials
Shading with
Textures and Transparency
Varialbes
and Settings
Facets and Edges
Customizing and Tricks
Printing Shaded Views
PART 3 - 3D ORBIT
3D Orbit -
Access
3D Orbit toolbar
3D
Orbit pull-down menu
3D Orbit
3D Orbit tool -
Overview
3D Orbit pop-up menu
3D
Orbit Options
Pan
Zoom
Continuous Orbit
Swivel Camera
Adjust Distance
Orbit Maintains Z
Orbit uses AutoTarget
Projection -
Parallel and Perspective
Shademodes
Visual Aids -
Compass, Grid and UCS Icon
Views - Reset, Preset
and Saved
3D Orbit Clipping Planes
Adjust Clipping
Planes Window
Dview
Dynamic
View - a relic from the past
PART 4 - PERSPECTIVES
Perspectives
- Access
Perspectives Toolbar
Perspectives pull-down menu
Other Display toolbars
Adding
Cameras
Add Camera dialogue box
Add Camera example
Shade and Grid
Modifying
Cameras
Modify Camera dialogue box
Camera Properties dialogue box
Modifying
Cameras with Grips
Create
Camera View
Adjust Camera Position dialogue box
Camera Display Props
Entity Properties -
Component Layers
Making
a Movie
Designing the Camera
Path
Create Video dialogue box
Saving
a Movie in .avi format and Compressing it
Controlling the pixel proportions of a Movie
Working with 3D Orbit
Customizing and
Tricks
PART 5 - RENDER
Render - Access
Render toolbar
Render
pull-down menu
Render dialogue box
Render dialogue
box options broken down
Rendering Types and
Options
Rendering Type
"Render"
Options dialogue box
"Photo
Real" Render Options dialogue box
"Photo
Raytrace" Render Options dialogue box
Rendering Destination
Render to Viewport
Render to File
Render to Window
Rendering
Preferences & Statistics
Rendering
Preferences dialogue box
Rendering Statistics
dialogue box
PART 6 - LIGHTS
Light - Access
Render
toolbar
Render
pull-down menu
Lights dialogue box
Lights
dialogue box options broken down
North Location
Ambient Light - Intensity
Ambient Light - Light Color
Creating New Lights
Creating Lights -
Overview
Distant Light
Distant Light - Sun
Angle Calculator
Distant Light -
Geographic Location
Distant Light -
Physical Location
Point Light
Spotlight
Lights
and Color
Light Color
Light Color - Examples
Lights and Shadows
Light Shadow Options
Modifying
Lights
Modify Lights -
Overview
Modify Light Settings
Modify Lights Graphically
Modify Lights Physically
Customizing and Tricks
Lights that look
like lights
PART 7 - MATERIALS
Materials - Access
Render
toolbar
Render pull-down menu
Materials dialogue box
Materials
dialogue box options broken down
Standard Materials
New Standard Material
Standard Material
dialogue box
New Material - Color
Options
New Material - Ambient
Options
New Material -
Reflection Options
New Material -
Roughness Options
New Material -
Transparency Options
New Material -
Refraction Options
New Material - Bump Map
Options
Granite
Materials
New Granite
Material dialogue box
New Granite Material
dialogue box
New
Granite Material - Reflection and Roughness
New Granite
Material - Sharpness Options
New Granite
Material - Scale Options
New Granite Material -
Bump Map
Marble
Materials
New Marble
Material dialogue box
Wood
Materials
New Wood
Material dialogue box
Materials Library
Materials
Library dialogue box
Bitmap Texture Location
Material Attachment
Materials dialogue box
Attaching
Materials by AutoCAD Color Index (ACI) dialogue box
Attaching
Materials by Layer dialogue box
Materials - Bitmaps
Bitmap
Images for use as Materials - Overview
Bitmap as
Color/Pattern Attribute
Adjust
Material Bitmap Placement dialogue
Adjust Material
Bitmap Placement - Scale
Bitmap as Reflection
Attribute
Bitmap as Transparency
Attribute
Bitmap as Bump Map
Attribute
Customizing and Tricks
Signage and Decals
PART 8 - MAPPING
Mapping - Access
Render
toolbar
Render
pull-down menu
Mapping dialogue box
Mapping
dialogue box options broken down
Mapping Concepts
Planar Mapping
Mapping dialogue
box - Planar
Adjust Planar
Coordinates dialogue box
Adjust Planar
Coordinates - Pick Points
Cylindrical Mapping
Adjust
Cylindrical Coordinates dialogue box
Adjust
Cylindrical Coordinates - Pick Points
Spherical Mapping
Adjust
Spherical Coordinates dialogue box
Adjust
Spherical Coordinates - Pick Points
Solid Mapping
Adjust
Solid Coordinates dialogue box
Adjust Object Bitmap
Placement
Adjust
Object Bitmap Placement dialogue box
Customizing and Tricks
Mapping
Complex Objects in Architectural Desktop
PART 9 - BACKGROUNDS, FOG AND LANDSCAPE OBJECTS
BG, Fog and LS -
Access
Render
toolbar
Render
pull-down menu
BG, Fog and LS -
Overview
Background - Overview
Fog - Overview
Landscape objects -
Overview
Backgrounds
Background - Solid
Background - Gradient
Background - Image
Background - Merge
Background - Environment
Fog
Fog dialogue box
Fog Distance and Percentage
Landscape
Objects
Landscape New
dialogue box
Landscape Edit dialogue box
Landscape Library
dialogue box
Landscape Library - New
Object
PART 10 - SCENES
Scenes - Access
Render
toolbar
Render pull-down menu
Scenes dialogue box
Scenes
dialogue box options broken down
Scene Preparation -
the whole story
Object Display
Properties
Creating the Rendering
Base File
Lights - Adding a Sun
Lights - Adding to Interior
Materials - Adding Glass
Mapping
- Getting a Tile Material to work correctly
Backgrounds - Adding a Sky
Landscape - Adding Trees
Perspectives
Views
Create and Render a New
Scene
New Scenes
Render New Scene
PART 11 - REFERENCE
Reference - Access
Reference toolbar
Reference pull-down menu
Xrefs and Model Files
Xref
Attachment and Model Assembly
Xref Name Changes
Xref File Swapping
Xref Clipping
Xref Clip Frame
Xref Binding
Image Refs and Renderings
Image
Attachment and Construction Documents
Image
Attachment and Presentation Boards
Image Manager
Image Frames
Image Clipping
Image Adjust
Image Quality
Image Transparency
Display
Order
Display Order pull-down menu
Overlapping Images and
Linework
Display Order and Xref's
Customizing and Tricks
Photoshop and
Alpha Channels
PART 12 - MODEL SETUP
Model
Setup - Overview
Accessing Entity Display Properties
Entity Display Properties for Model Display Representation
Controlling Entity Display Properties
Planning
for Materials
Managing Hollywood Props
Importing from other sources
Linking with Xref's
The Rendering
File as a Stew
Working with the Source
Files
Deciding
if, when and how to break the Links
Exploding objects
Linking
with Viz
Autodesk® Viz 4
AutoCAD
and Architectural Desktop Model Setup for Viz 4
Viz - Layer Properties
Viz - File Link
Manager - Attach Files
Viz - File Link
Manager - Presets
Viz
- File Link Manager - Presets - Attach Options
Viz - File Link
Manager - Rendering
Viz - File Link
Options and Selecting
Viz - Display and
Automatic Materials
Viz - Multi/Sub-Object
Materials
Exporting to other Software
File Types for
other Software
PART 13 - GRAPHIC CONTENT
Graphics and CAD
The World of Raster Images
AutoCAD
/ Architectural Desktop for Raster Content
Raster Filetypes from AutoCAD and Architectural Desktop
Print Screen
Save Image
Publish to Web
Export, WmfOut and BmpOut
Plotting to .JPG format
Plotting
to .JPG format - Resolution Size
Plotting to .TIF format
Plotting to
.TIF format - example
Recursive Rendering
Rendering in Stages
Photoshop for Materials
Photoshop for Bump
Photoshop for Color /
Texture
Photoshop for
Editing Existing Bitmaps
Customizing and Tricks
Raster File Formats
PART 14 - OUTPUT
Output - Overview
Printing, Plotting, Web, e-mail, brochures, maps, cards, etc.
Printing
Options
Printing
and Plotting from AutoCAD and Architectural Desktop
Printer and Plotter
Properties
Photoshop
Printing
Resolution in Photoshop
Photoshop for the Web
Web
To the Web
Ws_FTP_Pro
for file management on remote Webservers
ACDsee for Slide Shows
ACDsee
for image management and presentation
ACDsee Tools
PART X - APPENDIX
Rendering
Template File
Templates for Rendering
Rendering Template File - Materials and Blocks
Rendering Template File - Advanced
Rendering
Template File - Automatic Material Attachments with Xrefs
Rendering Template File
- Saving
Unload Render Application
Load/Unload
Applications dialogue box
Options Configuration
Options - Files tab
Options - Display tab
Options - System tab
Options
- System tab - 3D Graphics System Configuration
Adding a Raster Plotter
Plotter
Manager - Add Plotter Wizard
Selecting and Using
a Raster Plotter